

Traditional med kits will be used instead, because the developers want players to have to make a tactical decision about going after health. City Interactive also decided against the standard regenerative health mechanic that's saturated the FPS genre recently. When the gauge is full, expect alarms to go off and enemies to actually open fire on you. On the bottom of the screen is a visibility meter, which slowly builds if you're in an enemy's line of sight. The first set of interesting mechanics comes from the main HUD, which displays a few pieces of useful information. The level I played was set at night and in a jungle landscape, with my main objective being to sneak from point to point and take out armed guards along the way.

YES NO The real fun will likely come from the sniper sections of Ghost Warrior. I only watched on during a soldier mission which took place on a massive oilrig, and it featured all the usual running and gunning that you'd expect from an FPS, though there was definitely a need to stop behind cover when things started heating up. Lurking+in+muddy+waters+for+hours+on+end+in+100-degree+weather.+What+could+be+better? I was actually a little surprised that the developers decided to include standard shooting mechanics in with the stealth portions, but if it works, it works. By alternating between these two perspectives, Sniper looks to cover all the FPS bases. The other missions will be played from the perspective of a more traditional soldier that enjoys his loud, automatic weapons just as much as the next guy. Sniper is actually a deceptive title, as only one of the two playable characters is actually a sniper. Not everyone is cut out to be a Ghost Warrior, it seems.

So instead of quelling the dictatorial regime I managed to send an entire village into an uproar. Unfortunately, I wasn't as skilled as the game's producer who demoed the level previously. I recently had the opportunity to sit down with an early build of Sniper and try a stealthy mission for myself. In Ghost Warrior, players will control two different soldiers sent into a fictional South American country by the world's governments in order to stop the oppressive reign of a dictator. The folks at City Interactive are trying to develop that classic sniper goodness into its own game with Sniper: Ghost Warrior. The sniper class is always one of the most popular classes in first-person shooters (FPSs), so it makes sense that there would be entire games based around that experience.
